nav
23
amoeba.theestateovcreation


_theCube.vr theatre

The artist Simon Wilkinson commisioned amoeba to create a touring, immersive, interactive piece of transmedia VR Theatre,
that can be sent to venues worldwide with a trained actor to control the narrative, and interact with in VR live.
amoeba created an immersive, dream-like, David Lynchian surrealist virtual environment for the VR Theatre performance.


amoeba
worked with robotfunk at the Amsterdam Realtime Cinema Research Lab for the interactive narrative and creative code. Made with Unity for the Oculus Rift +HTC Vive.

































z

c

 

 

 

 

 

 

 

 

23


_
The Japan Sound Project.vr experience

The Japan Sound Project_VR is a series 360 ambisonic audio led Virtual Reality Portraits of places and spaces in Japan,
made for the Tokyo Olympics 2020.

It recreates in VR, audio and photography field recordings and sound collages into a virtual, hypnotic 360 space, with ambiant interactive animations and volumetric realtime effects.

amoeba worked with robotfunk at the Amsterdam Realtime Cinema Research Lab for the interactive narrative and creative code.
Made with Unity for the Oculus Rift + HTC Vive.

 

 

 

























c

c


23


_Kalimpong.vr installation

The artist Shezad Dawood commissioned amoeba to create a VR installation for his exhibition "Kalimpong" in the Timothy Taylor Gallery London in oct 2016.

amoeba designed and created an interactive, immersive and fully explorable, large scale VR instalation, set around the true story of the Himalayan Hotel in nepal, the Dali Lamas escape from Tibet, the CIA, KGB and the actor James Stewart smuggling out a yeti finger from the Kalimpong monestry in the early 1960's.

amoeba
worked with robotfunk at the Amsterdam Realtime Cinema Research Lab for the interactive narrative and creative code. Made with Unity for the HTC Vive.

 

 

 


























c

c

c

c

c


23


_T_1312.vr motion comic

Trajectory 1312 is a virtual concrete dystopian tale of one night that changes reality, set in an interactive virtual brutalist future,
part VR Motion Comic, part interactive VR exploratory experience. With character interaction and procedural narrative.

It is the first in a series of Trajectories in VR, a new way of experiencing a perceived reality.

amoeba worked with robotfunk at the Amsterdam Realtime Cinema Research Lab for the interactive narrative and creative code. Made with Unity for the HTC Vive and Oculus Rift.














 

 

 

 










c

c

c

c

c

c

23


_TypeFightClub.VR installation


TypeFightClub VR is a fully immersive, truculent typographical playground. Made for writers, authors, designers and typographers to experience their work in VR and an immersive environment. Punch, and throw text at your pleasure, create VR word poems using impossible physics, and dodge words hurled at you by the authors voice.

amoeba worked with robotfunk at the Amsterdam Realtime Cinema Research Lab for the interactive narrative and creative code. Made with Unity for the HTC Vive and Oculus Rift.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

23